From 0:01-0:13, I was in love with this song. If the whole song lost its electronic beat and instruments, then this track would have given me an entirely different impression than it did originally. It's just the dark graveyard feel of the low brass and eerie vibe of the woodwinds that made me feel like I was in a haunted mansion.
When the beat came in and introduced the electronic synths, my heart kinda sunk. My mood was completely demolished by a new image of some kind of Sonic the Hedgehog game. But, you designed this song the way that felt natural to you, and I can't argue against that!
I can really see this playing in the background of an action platformer game. You did a great job expressing a dark mood, and the synths add that extra feeling of excitement. You designed this specifically for a game, and you did a great job at that! The melody is pretty repetitive though, as there is little distinction in the track's composition besides just adding different instruments to play the same melody. But as I said, since this was designed for a game, it would play quite nicely in the background. Repetitive is good for action games, and it wouldn't draw your attention away from gameplay as much.
I really hope you make a classical song with Edirol soon, as I would really love to hear it. Your intro for this song was perfect at giving me a lamenting feeling (you almost made me forget that it wasn't Halloween yet). But again, I love this music and I enjoy your interpretations of what music should sound like in a game. You should be getting a ton of commissions after people hear this song.
4/5 Stars
And a five vote from Brother Bosa.